← Learn

Dutch Whispers Sudoku: How to Solve Lines That Jump by Four

Dutch Whispers Sudoku adds orange lines to an ordinary Sudoku grid. Any two digits that sit next to each other along a line must differ by at least 4. A 1 can sit beside 5, 6, 7, 8 or 9. A 5 can only sit beside 1 or 9.

The rule at a glance:

In Sudoku Fog the lines can step diagonally as well as sideways, and the normal Sudoku rules still apply to every cell.

How Dutch Whispers differs from German Whispers

German Whispers asks for a gap of 5. Dutch Whispers asks for 4. With the smaller gap a 5 becomes possible, since 1 and 9 are both four away from it, and pairs exactly four apart, like 6 and 2 or 9 and 5, become legal. Every digit ends up with one more partner than it has on a German line.

DigitNeighbours on a Dutch lineOn a German line
15, 6, 7, 8, 96, 7, 8, 9
26, 7, 8, 97, 8, 9
37, 8, 98, 9
48, 99
51, 9none
61, 21
71, 2, 31, 2
81, 2, 3, 41, 2, 3
91, 2, 3, 4, 51, 2, 3, 4

The middle of the table is still the tight part. Every neighbour of a 5 must be a 1 or a 9, and a 4 or a 6 has two options instead of one.

6, 2, 8, 1: the first step is exactly 4. A Dutch line allows it; a German line would not.

Low and high still alternate, except around 5

Two low digits (1–4) are at most 3 apart, and so are two high digits (6–9), so neither pair can sit side by side. Read a Dutch line from one end and the digits swing high, low, high, low, the same as on a German line.

The exception is 5. It sits between the two halves, and its neighbours are 1 or 9, so a line can read 1, 5, 9 or 9, 5, 1 and break the pattern for one cell. When a cell on a Dutch line could be 5, check whether each of its neighbours on the line can still be a 1 or a 9. Often one of them can’t, and the 5 goes.

Start beside a given digit

A given digit on the line is the best place to begin, because every candidate next to it has to be four or more away from it.

Take the empty cell diagonally beside the given 2. Its row, column and box leave 5 or 8. A 5 would be only three away from the 2, so the cell is 8.

Row, column and box leave 5 or 8. A 5 is only three away from the 2, so the cell is 8.

The same 2 has a second neighbour on the line. With the 8 now in its row, Sudoku leaves that cell 5 or 6, and the line removes the 5 for the same reason. The cell is 6, a pair a German line would never allow.

With the 8 placed, Sudoku leaves 5 or 6. The 5 is three away from the 2 again, so the cell is 6. A German line could never put a 6 beside a 2.

Try it

The practice board has two four-cell lines. One is the line from the examples above; the other starts from a given 3. A digit may appear twice on one line, as long as the two cells share no row, column or box.

612483748612558243856973274312699381471873563647298

Where to go next

German Whispers is the stricter version of the same line, and most of what works here works there. Renban draws a line through cells too, but asks for digits that sit close together as a set.

If you want the version where most of the grid is hidden while you solve, fog of war Sudoku is that. Everything published so far is on the Learn index.

Sudoku Fog is on Android — What Sudoku Fog is, Get it on Google Play.